Those who enjoy sci-fi movies and time travel stories have definitely watched or at least watched movies like ARQ (2016), Edge of Tomorrow (2014), Groundhog Day (1993), Run Lola Run (1998) or Hurok(2016) and so on. they have heard. It is about people who are stuck in a time loop, all of which repeat the same day. Before moving on to the 12 Minutes review, we would like to talk specifically about ARQ cinema among these cinemas. Because it is highly possible that the producers were inspired by ARQ 🙂 Renton, who wakes up next to his girlfriend Hanna in the cinema, is caught by three armed people, tied to a chair and threatened. While trying to free himself from the chair he was tied to and escape, he is caught and killed. But instead of dying, Renton returns to the morning when he wakes up next to his lover Hanna. Moreover, he remembers everything he went through, and now he knows that soon the three men with guns will again enter his room. If you have heard of the 12 Minutes game, which was released a short time ago, or if you have watched the introductory movie, you will understand what we are talking about. For those who haven’t heard of it, let’s get started quickly. 12 Minutes is one of those creative games that really isn’t like that. It’s a point&click adventure type with a fixed summit camera that we haven’t seen in a long time. I think it wouldn’t be wrong if we define it as a hybrid rogue-like adventure game because we always die and come back to the beginning.
What doesn’t kill, strengthens for 12 minutes 😛
12 minutes starts with a short homecoming part where we also learn the game mechanics. After that, our playground for a long time; finite with bedroom, bathroom, closet and living room. There isn’t much you can do at first. You have to walk around and get to know the area and wait for the detective to come to the door. When the detective arrives, he accuses our wife of killing her father. A random reaction you will give at this point will either end with our death or fainting. Then we go back to the minute we first returned to the house. This is what should happen for the first game and there is no escape from it. Do not think that I will do something different and get rid of it. The story is designed to open gradually with each death, and you try not to repeat the mistake you made in the next cycle.
Little to do but hard to find what to do
The problem is that you’re in a time loop where you only have a few minutes while you’re desperately looking for a way out. You soon discover that easy measures won’t work. Locking the door or hiding does not protect you. Of course, we will not spoil the fun by saying more. Being stuck in a time loop may technically feel like you have unlimited time, but things start to get messy when you know the detective is on the way, when you hear the sound of the elevator and the truth coming to the door. The minimalist look of 12 Minutes, the sparseness of the furniture in the apartment, and the small number of rooms with little character add to the pressure in a form. Especially when you hear footsteps outside the door and you still have no idea what to do but know your time is running out. . .
It’s in the game’s gene again, but the truth can narrow it to the end!
On the other hand, when an idea arises in your head, you can also wait to die as soon as possible in order to try it in the next cycle. In each of these cycles, it’s also surprising how different it feels when a new dialogue option opens up or a new fact you learn. On the other hand, it’s not nice to have to go through the cycle over and over when you’re stuck and there’s no way to get a clue. But it’s in the nature of rogue-like, isn’t it? 🙂 Of course, let’s not pass without mentioning that the end of the game is real, the game repeats itself a bit. It can be frustrating to wait for the entire cycle multiple times just to try one small change at a time.
Does the detective’s voice sound familiar?
There is no way to escape pressure in 12 Minutes. You can’t leave the circle, there’s no HUD cluttering the screen, and you can interact with objects simply by selecting them or dragging them to combine with other objects. All unnecessary elements have been removed so that you can focus on the game. Having fewer characters also adds to the drama, working in the game’s favor. You know all the answers are hidden somewhere nearby. You feel like you’re supposedly in some kind of escape room. Another remarkable point in Twelve Minutes, which we tried on Xbox Series S, is the cast! Can’t pass without writing about the dialogues voiced by Daisy Ridley, James McAvoy, and Willem Dafoe. In a word, they are amazing. The dialogues in Twelve Minutes expand seamlessly to reflect what was discovered from each previous cycle. The ingenuity of Twelve Minutes’ player team doesn’t show up until later in the game.
The main mechanics of the game loop are on the repetition of events. For this reason, it would not be very true to state it as a negative. However, it is also true that it is a bit borderless, especially at the end of the game. On the other hand, as the mysteries in this mixed story are solved, it feels good and makes you forget this disadvantage to some extent. The game continues to make you think long after you finish it. Annapurna Interactive, the developer of Last Stop, which we reviewed before, is a company that likes to make different games. Moreover, they do not forget to add a Turkish language basis to their games. 12 Minutes is probably not perfect as a different style is tried, but it deserves to be played with certainty. Moreover, you have nothing to lose as you can access it for free on Xbox Game Pass. Especially the copies of each other will come as medicine to those who are bored with the games.
Producer Annapurna Interactive
Distributor Annapurna Interactive
Platform Xbox One, Xbox Series S/X, PC
Variety Adventure, Rogue-like