When it comes to platform games, I literally know no boundaries. I played good platform games, I played bad platform games, I played hard platform games, I played simple platform games… But you know what I didn’t play, “old” platform games. Except for Mario brothers and Blue Hedgehog games, they don’t give their acting license to those who don’t play them anyway 😛
It has to be admitted that 8 and 16 bit games are not fair on difficulty. It’s actually a little bit that discourages me from playing retro games. My grandmother also finishes these games by going beyond the recording system that the game offers (or maybe even doesn’t) and recording where and when I want. There was a game I played with Alex Kidd in Miracle World save state and I was going to get rid of this embarrassment with Alex Kidd in Miracle World DX! It would be better if I said I was hoping to be saved.
Like gliding through butter?
I already said that retro games don’t do justice to the difficulty. But this is not just about the game design mentality. The limited possibilities of developing technology also affect this situation. Putting the mechanics in the mind of the designer or director into code lines, let’s say, having a console to run it is hard work for that period. The original Alex Kidd actually feels that too. But it shouldn’t feel in the remastered version, right?
When I opened Alex Kidd’s Miracle World DX, I was expecting the controls that did not meet today’s standards due to technological impossibilities before the visual feast. But unfortunately I couldn’t find what I expected in that regard. Even in the remastered version, the incidents of Alex Kidd as if walking on oiled ground and damaging only in the x coordinate (numericists understood, what the wordsmiths say :P) bothered me. So I did a cheat the game allowed me to. This is a cruel trick even from the save state: Unlimited lives!
| Stone, paper, scissors head?!
There is a very iconic sequence in the original Alex Kidd’s Miracle World, those who played it will surely remember it. You were playing rock paper scissors in the “best of three” way with Scissors Head. Of course, this sequence has also been added to Alex Kidd’s Miracle World DX. With the already beautiful visuals of the remastered version, this sequence has become so much fun. . . Scissors Head, whose face was not even visible at the time, is sad and sad when he loses now, don’t ask, sir. I swear one can’t eat a meal!
The belt of respect for the masters
Alex Kidd’s Miracle World DX has done two important things that we didn’t expect from a remastered version, but we thought it would be nice if it did. Added new levels and boss mechanics, for example! Apart from that, it also offers you an option where you can switch between original/renovated visuals with a single button. I can say that I am officially in love with these two situations. I see that I am bored with the game, I change the visual style with one click and deceive myself as if I am playing a completely different game. This was a feature that increased the screen time I spent in one sitting incredibly.
Frankly, either Alex Kidd’s Miracle World hasn’t aged very well or DX isn’t a good remaster. Undoubtedly, my 20s may also have an effect. So why am I telling you this? Just so you don’t get mad at me when you see the score. If you have a history and good memories related to this game, maybe you can add +3 points. However, from an impartial point of view, there is no point in playing this version for players who have no sense of nostalgia.