The game opens with a teaser-like short chase scene where you can learn about the controls. It then continues with three different parables, each of which consists of six parts. There is also one last part that collects all the fiction. You can play the stories in the order you want for each part, but it is necessary to complete all three stories before moving on to the next part. Although all three stories take place in a one-on-one part of London, each one has a very different atmosphere. As you play, you will notice that some of the characters appear in more than one story. For example, a doctor who is the main character in one story takes place briefly in another. It is also a nice detail that the main characters appear in the middle of each other’s stories in the background. But neither plays a real role in the other parables. Let’s start with the first one now.
Paper Dolls: Paper Dolls puts you in the shoes of John, a struggling middle-aged single father. She hates her job, but she fights for her daughter as much as she can. One day, he has a strange match with his neighbor Jack, a much younger and healthier game developer, and his whole life changes. After a magical situation, they wake up in each other’s bodies the next morning. Here we try to help John and Jack figure out how to make things work. They eventually become a staff and even a family. The growth of their interest changes the two in very different ways. In our opinion, this is by far the most comprehensive story and the most satisfying from start to finish.
Stranger Danger: Stranger Danger allows us to play Donna, the character on the far right compared to the row of seats in the subway. Coping with a very defensive older sister and a mother with some health problems, this high school girl spends most of her time with her friends Becky and Vivek. One night, after tracking a stranger who lives across the street from Vivek’s father’s fish shop, what they find leaves us in a dangerous situation we don’t know how to get out of. Unlike Paper Dolls, there is little doubt that the supernatural is a valuable ingredient in Stranger Danger. The mysterious stranger we meet doesn’t hide his special abilities, even if he answers few questions. While this parable is actually a candidate to be the most appropriate, unfortunately it loses its change as many questions remain unanswered. We can’t say that we liked the endings for Donna either.
Domestic Affairs: Domestic Affairs was our favorite of the three stories. I think this is the most neatly constructed of the three. You easily realize that the endings are real, related to the rest of what’s going on. In the story, we direct Meena, a former female soldier who mostly works at a desk. His job still excites him, but he struggles to find anything interesting in his private life and is looking for more. This is what gives the story its name. Meena is an impressive character that we rarely encounter in video games. Ruthless, willing to sell almost anyone to get what he wants. She has trouble bonding with her child, clearly has issues with her husband as well. It’s not the kind of character we often see as a videogame character. Let’s also point out that this is the first story that I play with curiosity most of the time in each part.
After completing all three stories, we can honestly say that we liked it, even though the events in the last part ended in a way we did not anticipate. This can also be called the part where everything is enlightened. When you look back and think about the stories, you realize that there are little clues that actually lead to this conclusion. We didn’t realize it until it all came together, but if you play more carefully, you can probably make a more successful assumption than me 🙂
The story is perfect, but where is the game?
Now let’s come to the criticism we mentioned at the beginning of the review. Frankly, we would have liked more baht to be offered to influence the story. Although we are often asked to choose a dialogue, very few of them really make sense. Except for a few points, the game gives you little chance to affect anything in the story, and all of these effects seem very superficial. In fact, the biggest choice we felt was given to us was what clothes to wear in each part. It’s a nice detail, but that’s all.
When you don’t make dialogue choices, you are often walking the streets from one district to another. But it doesn’t feel like you are in control. Other than that, the things you interact with the game are very minimal. Turning the analog stick to stir your character’s coffee. It’s about pushing two buttons back and forth to run something, bending a stick to eat. Of course, we also have a few meaningful interactions, such as the parts where we play the piano and explore a character’s home. It was especially fun exploring the DVD collections hidden under their TV’s. However, as a result, it would probably be enough to state that even Telltale games offer more game mechanics 🙂
Provides a memorable experience
Last Stop offers a fantastic version of London. Everything looks very realistic with various characters with different backgrounds. The characters have different national backgrounds, sexual orientations, ages, and even economic levels. While these factors are normally a part of life, they are often overlooked in games. But Last Stop, even though they do not have a direct effect on the story, has placed them in the game. Although the graphics are not in a realistic way, the game place feels like London with these details.
The character designs are described with more minimal lines, just like in Telltale games or Life is Strange, but they don’t necessarily look like plastic toys as much as they do. Attractive character models are very good at reflecting their characters. Everything looks so alive with the little details added to more than one thing. Due to the graphic art form used, even the absence of faces of the characters walking in the background is not human. The music isn’t catchy, but it always hits the real tone and the voiceovers are pretty strong. As a matter of fact, it is effective in connecting you to the characters.
Each screen is set with a cinematic camera angle, and we want to open parenthesis that the transitions in the middle of them are very sufficient. For example, when you go to the direction you want to go, even if you switch to the opposite camera angle, if you do not release the button you press, you continue in the direction you want. When you let go, the directions of the new camera angle become valid. We urgently recommend this assay to any studio that uses a fixed camera angle.
Last Stop, which we reviewed on the Xbox Series S, tells a wonderful story to spend time on. There is very little in it that feels like a video game, and many of them seem to be added so that players have little to do. At its best, it’s more about watching a solid TV era. Of course, that’s not a bad thing. As long as you go in with real expectations, I think you’ll find a lot to love. Moreover, as we mentioned before, it is completely free with Turkish and Xbox Gamepass.
Platform: Xbox Series X/S, Xbox One, PS4, PS5, Switch, PC
Publisher: Annapurna Interactive
Developer: Variable State
Kind: 3rd Person Adventure
For information: https://variablestate. com/projects/laststop