New Gameplay Details Announced For eFootball 1
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Seitaro Kimura, manufacturer of the eFootball™ series, comments on the bet, ” With the many changes we’ve made this year, we believe it’s valuable for players to first understand the feeling our football game will have on the field – a reflection of our passion for ultra-realistic and real-world football. Decades of experience we have accumulated while developing PES and Winning Eleven games have been transferred to eFootball with the aim of reaching football fans around the world. This is the beginning of a unique journey and we have big plans for the future,“.

Controlling ball touch

Players will be able to control both the dribbling speed and the hardness of the shots, from the first touch to the sprint, just like in real football. In addition, eFootball™ will use the haptic feedback and adaptive triggers of the controller to make you feel the difference in player movements on PlayStation®5*.

New Gameplay Details Announced For eFootball 2

Don’t fool the defender

We’ve turned almost every game into a mind game against each other, giving players more freedom to control how they hide the ball*. You’ll be able to use a wide variety of dribbling and body dribbling moves through intuitive commands. When these come to a square, the situations you face will be an exciting experience for both attacking and defending players.

*This feature will be added in an update after launch. Please wait for more information.

Stealing and creating new opportunities

Players can block their opponent’s shots by throwing their bodies forward or by reading the shot and cutting the pass. Naturally, you will have a great scoring opportunity by stealing the ball close to the opponent’s goal.

New Gameplay Details Announced For eFootball 3

Physical Effort

eFootball™ activates the “physical defense”, so valuable in real-life football, with a move command while defending. In addition, the attacking staff can also use their bodies to keep the ball in play, making both offensive and defensive play more dynamic.

Sharp Kick*

The “sharp hit” option with brand new animations will make the game even more technical and exciting. Players will be able to perform special hits such as sharp crosses, fast scrimmage passes and aerial shots. Because these new moves take more time to perform, it’s important for players to choose the right moments during the match.

*This feature will be added in an update after launch. Please wait for more information.

Tank Competitions

The eFootball™ development group analyzed real-life football tactics to create a new “1vs1” win/lose rule set. With Motion Matching technology, the game rates the ball, movement speed, body side, physique and more in real time to influence each player’s movement. These win/lose rules work with player movement to make the game more believable, again including overhauled foul decisions.

Improved team play and new controls

Team play is a must in football; therefore, the artificial intelligence controlling the players without the ball has been renewed. Combining this with new move and defense controls, players will have the freedom to play however they want.

New Gameplay Details Announced For eFootball 4

A new camera: Battle (Duel)

The new “Duel” camera zooms in when the player is in the 1vs1 state, allowing the player to enjoy the one-on-one match scene more closely. When the player is free, the field of view widens, allowing the player to send a long pass in real time.

General improvements

The new Motion Matching animation system creates much more natural and fluid player movements. In addition, new developments in ball movement have been achieved through collaboration with a research center. Finally, the action will never stop during the match, thanks to the Seamless Restart system.

eFootball™ will be released worldwide for the first time this fall as a free-to-play platform on PlayStation®5, PlayStation®4, Xbox Series X”S, Xbox One, Windows® 10 and PC Steam®, followed by iOS and Android versions will be added.

More information on game modes, licenses, portables, release date and more will be announced in September, so please stay tuned.

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