Response time champion NVIDIA GeForce RTX 3080 Review

NVIDIA GeForce RTX 3080 Review

In the NVIDIA GeForce RTX 3080 review, we take a closer look at the video card’s 1080p, 1440p, and 4K gaming performance.

“Welcome to my kitchen!” This is how NVIDIA CEO Jensen Huang started the introduction of the new RTX 3000 series graphics cards. Huang stated that the GPU is now a component that powers many areas from artificial intelligence to scientific computing, but one of the most influencing factors in its development is the demands of the players. Three models were introduced at the company’s first RTX 3000 event: RTX 3070, RTX 3080 and RTX 3090. In this review, we test the RTX 3080 extensively.

Importance of Delay

70% of GeForce players play eSports games, and latency is also important in these games. If we take the Valorant example, the character moves at a speed of 15,000 pixels per second in the game. In this context, you only have 180ms to fire from the doorway. The typical player’s response time is 150ms. In this case, your computer must have a delay of fewer than 30 milliseconds in order to hit that opponent. NVIDIA now pays more attention to lag in games with the RTX 3000 series, and in this context, latency will be further reduced in new drivers.

What is NVIDIA Reflex?

NVIDIA Reflex is a technology that aims to reduce latency by up to 50% by improving the render engine throughout the graphics card and processor. NVIDIA will release the Reflex with GameReady drivers in September. More than 100 million GeForce gamers will have lower latency thanks to this new technology. The first games to use this technology will be Valorant, Fortnite, Apex Legends, CoD Warzone and Destiny 2.

NVIDIA also puts this technology in monitors. New 360 Hz monitors from Acer, Alienware, ASUS and MSI will come with NVIDIA Reflex hardware to detect the input lag. We have shared a video showing you the difference of 360 Hz monitor before.

With the RTX 3000, more emphasis is placed on latency
With the RTX 3000, more emphasis is placed on latency

Ampere Architecture

NVIDIA’s new architecture after Turing is called Ampere. This is the company’s second graphics processor architecture with RTX support. The new architecture is able to calculate 2.7 times more shadows per hour stroke. It offers 1.7 times higher performance in ray tracing. This is an advance possible with the new RT cores. The Turing 34 TFLOP offers ray tracing performance while the Ampere offers 58 TFLOP RT performance. Tensor cores that also come with Ampere offer 2.7 times higher performance than Turing.

The new GPU contains 28 billion transistors. This makes 50% more transistors than Turing’s 18.6 billion transistors. So how is this possible? NVIDIA has now switched to 8nm manufacturing technology instead of 14 and 12nm. Samsung also produces. Additionally, the GPU connects to Micron’s new GDDR6X memory.

The days of just sticking to Transistor performance are over, says Huang. Ampere offers 1.9 times more performance per Watt than Turing. This is a result of NVIDIA’s engineering work. Architecture, circuit design, logical processor design, packaging, custom input / output system, memory, power supply, cooling, PCB, software and algorithm: NVIDIA develops all these technologies itself. The firm employs thousands of engineers and spends billions of dollars for all this.

Game Performance

Of course, the most important issue for the players is performance. What does Ampere bring to the table? If we look at NVIDIA’s presentation, the cards offer at least 1.5 times higher performance in games while ray tracing is enabled. When it comes to the grater, we see a performance increase up to 2 times.

2nd generation RT cores increase Ray Tracing performance
2nd generation RT cores increase Ray Tracing performance

New RTX IO

The increasing size of games started to increase the importance of data transfer. NVIDIA will collaborate with Microsoft to overcome this problem and bring the new RTX IO technology to use. The new technology will make it possible to move compressed game files inside the SSD directly to GPU memory without having to be decompressed by the processor. This is referred to as the DirectStorage technology that will come with DirectX. This technology brings the PC architecture closer to consoles. Thanks to technology, it will be easier to continue where you left off in the game.

RTX I / O will come to Windows platform in 2021
RTX I / O will come to Windows platform in 2021

RTX 3080: 10GB GDDR6X VRAM

The first card introduced by NVIDIA is RTX 3080.The GPU with 28 billion transistors comes with 10 GB GDDR6X memory. These memories enable 760 GB / s data transfer between the graphics processor and the card. The card surpasses the RTX 2080 Ti already. This does not raise some questions about the use of the RTX 3080 in 1440p. As you can see in the tests, it is not possible to take advantage of the full performance of the 1440p card in some games.

GDDR6X

NVIDIA states that GDDR6X memory is currently the fastest memory in the world. In this technology developed with Micron, a new generation signal technology called PAM4 is used. This technology, referred to as pulse-amplitude modulation 4, makes it possible to transfer twice as much data as GDDR6. Four voltage levels and each carrying 2 bits of data (00, 01, 10, 11) and a power of 250 mV. Jensen Huang states that PAM4 technology is just beginning to be used in high speed networks.

RTX 3080 Cooling

NVIDIA states that for the first time with the RTX 3000, it has switched to a fluid cooling design. Developed in collaboration with PC case cooling systems, the new cooling is based on taking cold air from outside, passing it through the GPU and throwing it out of the case. NVIDIA also shrunk the PCB by 50% for the new cooling system. However, the GPU is powered by 18 power phases, gets HDMI 2.1 support and uses the PCI Express 4.0 interface.

The new cooling system is claimed to provide 55% more airflow. It is also three times quieter and 30% more efficient. The new cooling system offers 95 Watt more cooling performance than Turing. This is a feat with the independent dual fan. The rear fan blows the heat of the graphics card to the back and top of the case, while the front fan directly blows it out of the case. In this context, users who use new generation reference cards must have good air circulation in their cash registers.

In our tests, the card never worked above 76 degrees, even at full load. Earlier reference design models saw 80 degrees. This new design of the company does a really good job of cooling. In addition, the card works very quietly. On the other hand, in the space mounting system, there was not a very little coil whine from the card. It is not possible to hear this sound when the card is inserted in the case.

RTX 3000 comes with a brand new cooling system
RTX 3000 comes with a brand new cooling system

RTX 3080 Gaming Performance

Test system:

  • Core i9 9900KS
  • ASUS ROG MAXIMUS XI Formula
  • Skill Trident Z Royal F4-3600C16D-16GTRG 2x8GB DDR4-3600 CL16
  • Samsung 970
  • GeForce RTX 3080
  • GeForce 456.16
  • Windows 10 Version 2004
  • ASUS ROG THOR 1200W
GameResolution and Graphics SettingFPSGPU TemperatureGPU Usage
Apex Legends[1]1440p
Very High
Min. 129
Cover. 144
Max. 145
1% 110
0.1 98%
74~%80
Apex Legends[2]4K
Very High
Min. 78
Cover. 122
Max. 145
1 82%
0.1 76%
76~%97
Battlefield 51440p
Ultra + Ray Tracing
Min. 71
Cover. 133
Maks. 197
%1 70
%0.1 6
76~%95
Battlefield 54K
Ultra + Ray Tracing
Min. 43
Cover. 78
Maks. 106
%1 48
%0.1 22
76~%98
Battlefield 54K
Ultra + Ray Tracing + DLSS
Min. 67
Cover. 84
Maks. 118
%1 44
%0.1 13
76~%98
Counter-strike  Global Offensive1080p
Very High
Min. 221
Cover. 348
Maks. 883
%1 190
%0.1 125
67~%60
Death Stranding4K
Very High
DLSS: Quality
Min. 109
Cover. 124
Maks. 139
%1 103
%0.1 89
74%99
Fortnite1440p Epic
Ray Tracing
DLSS
Min. 66
Cover. 73
Maks. 90
%1 64
%0.1 55
74
%98
Fortnite4K Epic
Ray Tracing
DLSS
Min. 27
Cover. 41
Maks. 60
%1 29
%0.1 16
74%99
Mechwarrior 5 Mercenaries1440p Maximum
RTX Maximum
DLSS Quality
Min. 60
Cover. 76
Maks. 105
%1 48
%0.1 13
72~%80
Mechwarrior 5 Mercenaries4K Maximum
RTX Maximum
DLSS Quality
Min. 38
Cover. 54
Maks. 83
%1 24
%0.1 9
75%98
Mount & Blade II  Bannerlord1440p
Highest
Min. 131
Cover. 153
Maks. 191
%1 137
%0.1 130
76%98
Mount & Blade II  Bannerlord4K
Highest
Min. 78
Cover. 95
Maks. 120
%1 78
%0.1 75
76%98
PUBG1440p
Ultra
Min. 119
Cover. 153
Maks. 231
%1 98
%0.1 33
75~%70
PUBG4K
Ultra
Min. 80
Cover. 114
Maks. 126
%1 79
%0.1 52
76%98
Red Dead Redemption 24K
Ultra
Min. 32
Cover. 95
Maks. 139
76%95
Red Dead Redemption 24K
Ultra
Min. 32
Cover. 64
Maks. 104
76%97
World of Tanks Encore RT1080p
Min
Min. 261
Cover. 404
Maks. 664
%1 245
%0.1 204
75~%90
World of Tanks Encore RT1440p
Ultra
Ray Tracing Ultra
Min. 119
Cover. 171
Maks. 468
%1 115
%0.1 105
75~%95
World of Tanks Encore RT4K
Ultra
Ray Tracing Ultra
Min. 60
Cover. 88
Maks. 253
%1 60
%0.1 58
76~%98

[1] You are starting to hit the 144 FPS limit in the game.

[2] We are first entering the era of 4K 120 FPS with Apex Legends.

System Delay

With NVIDIA’s LDAT tool, we measure the entire latency from mouse to screen. In our CS: GO measurement, we achieved an average delay of 35ms in 20 shots, which is really good value with a monitor with 60Hz refresh rate. Of course, it is useful to remind that the lower this value, the better. Also, another important point: the delay here covers the whole system. The command from the mouse is transmitted to the motherboard, the operating system receives this command, transmits it to the game engine, the game engine activates the graphics card and processes the bullet effect, and finally the prepared signal is sent to the monitor and processed by the monitor. It’s amazing how this whole process takes 35 milliseconds. Here we reach 19.3 milliseconds as low and 64.8 milliseconds as high.

Power consumption

The RTX 3080 consumed between 5 and 20W at idle and around 220W at load. NVIDIA has managed to combine high performance with low power consumption thanks to the 8NM manufacturing process in collaboration with Samsung.

Price performance

NVIDIA was able to surprise everyone with its Ampere series in terms of price performance. Undoubtedly, the biggest impact of the series was that the cards came with the promise of great performance at a much more affordable price. Looking at the table shared by the company, the RTX 3080 dethrones the RTX 2080 Ti, which was sold at $ 1200 with a price tag of $ 699, and offers twice the performance of the RTX 2080, which is sold at the same price. The card, which comes with 10 GB GDDR6X memory, will be available on September 17. Everything is beautiful on paper. You can find the real world performance in the table above.

RTX 3070

We said that the RTX 3000 series made an opposite corner in terms of price / performance. Even the lowest card of the series introduced – for now – offers higher performance than the RTX 2080 Ti and comes with a price tag of $ 499. The card with 8 GB GDDR6 memory will be on the market in October 2020.

4K with Ray Tracing

NVIDIA claims that the cards in the RTX 3000 series greatly improve ray tracing performance. While the RTX 3070 can go above 1440p 60 FPS with Ray Tracing enabled, it is now possible to play 4K 60 FPS ray traced games with the RTX 3080. Jensen Huang says you are now safe to upgrade to Pascal users who bypassed the RTX 2000 series.

8K Revolution with RTX 3090

In the past, NVIDIA’s cards ending in 90 had dual GPUs. GTX 590 and 690 are the best examples of this. But today the dual GPU era is over. The RTX 3090 is actually an indicator of this. The card can play 8K games with a single GPU, according to NVIDIA’s claim.

NVIDIA defines this card as BFGPU. BF means Big Fucking, which means “damn big”, although not explicitly said. The card that comes with 24GB of GDDR6X (G6X) memory costs $ 1499. So NVIDIA outperforms all Titan cards without mentioning the Titan.

The card is so huge that it takes up three slots. According to NVIDIA’s claim, this cooling allows the card to run 10 times quieter and 30 degrees cooler than the Titan RTX.

Let’s get to the 8K issue. NVIDIA states that the RTX 3090 is the world’s first 8K gaming GPU. The card can play games in 8K resolution with RTX and DLSS enabled. It also enables 8K HDR video recording with ShadowPlay. This is possible with the new AV1 decoding in the RTX 3000 series. Again, in addition to DisplayPort 1.4a, the card can now output 8K video over HDMI 2.1.

NVIDIA GeForce RTX 3080 Review: Result

It is possible to say that NVIDIA has brought a new dimension to the competition in terms of pricing with the new RTX 3000 series. So who is NVIDIA competing with? AMD does not yet have a GPU that can compete with these cards, but the footsteps of the RX 6000 series have started to come. Intel’s graphics cards will be available in the $ 200 band, and Intel is a newer player. We can clearly say that NVIDIA is currently the biggest carrier of PC gaming and wants the leadership in the PC to continue. After this presentation, the consoles, whose performance and price are enigmatic and that have taken many technologies from the PC, have become obsolete before they come out once again. Having to release the Pro and X versions in the last generation, Sony and Microsoft once again witnessed the aging of the next generation consoles. While consoles will be stepping into 4K in 2020, NVIDIA will continue to maintain its title by introducing a video card that promises 8K games.

The tests we conducted showed that the company managed to increase the performance per Watt in the RTX 3000 series. In addition, the new approach to cooling is also very successful. RTX 3080, which does not go above 76 degrees, also works quietly and became the most successful Founders Edition model we have reviewed so far. So who should get this card? The biggest point in the tests was the 1440p GPU usage. In some games, the card cannot reach full performance. Game engines have a big impact on this. There is no problem with 4K, GPU usage is always above 97%. If you have a 1440p monitor, you can check out the RTX 3080, but it’s worth remembering that it will be too much for some games. If your goal is to take an early step into 4K gaming, come ahead, the RTX 3080 managed to become the first card to offer a 4K 120 FPS experience – until the RTX 3090 arrives.

NVIDIA has once again been able to set the standard for GPU performance. The company, which previously introduced DSR, DLSS and RTX technologies into our lives, this time gave importance to delay and made an innovation with Reflex. After this stage, both AMD and Intel will follow this trend. As a result, the RTX 3080 exceeded our expectations. We can’t wait to review the other cards of the series.

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