Road 96 will be a difficult game to play for me and probably more than one young person in our country. The situation in Petria, the imaginary land of Road 96, is unfortunately very similar to the events that have taken place around us recently, in an unsettling form. I don’t know if it is better to be young in Turkey or to be young in Petria and find yourself on the road, but in both forms, we have a strong and tiring road ahead of us.
His 1996 Petria shows a more American-like country than Turkey, with its sold-out cops, roadside eateries, and tape decks. We have seen many of the things described here, if not in our own country (!), even in neighboring countries. At the head of the country comes a despot who brags at every opportunity, has taken over the media and sees the youth as a threat. Worrying about their lives, the young population also tries to flee the country before the election day, sometimes by hitchhiking and sometimes illegally. In Road 96, we will be seeing this adventure of countless characters, not a single character. Road 96 is a game based on the combined effect of the travels of multiple characters. Until the election day, we will see the children and their experiences, and we will be trying to save the future of the country with the decisions we make.
Road 96 doesn’t necessarily have a story arc. Some players may not see certain characters at all in a single cycle, or they may encounter them in different ways. To give an example, while my first character was on a long limousine trip with Sonya, the sold-out journalist, my other character found herself working as a cameraman for Sonya “by necessity”. As you can argue, the children in the game don’t have much money to take with them when they run away. Food, a place to stay, etc. will also bring merit… That’s why you have to use all the resources you can find along the way properly. It may be necessary to do everything, including making good relations with people, stealing and bragging if necessary, until they reach the border. Of course, this is a bit of luck. You can be beaten by a police officer or get involved in an unrelated traffic accident when you are full.
They don’t call it runner for nothing
Road 96, like Twelve Minutes, is not a game where time repeats itself, however, we can see similar characters in different situations on the road, as we cross the road with more than one different character. Much of the game is actually about the interaction with these characters. Sometimes you help them, other times you try to run away from them and move on as quickly as possible. Road 96 will feature many different characters along the way, from good-hearted truckers, outlaws, vicious police officers to child genius hackers. Each of these side characters has different stories, and with each new character, you witness a different point of that story. Of course, the decisions and responses made are also of great value. Every answer you give to these passengers and the choices you make in the adventures you will embark on will determine the luck of your choice.
There are no such important survival elements in the game. In order to pass the end, it is necessary to spend extra effort as time passes. In this, it can be beneficial both to have certain items and to be properly rested. For example, a character who does not eat and rest properly cannot hide by holding his breath during the period when the breath detectors are on.
Road 96 has always been a game I wanted to play as it was, where familiar faces awaited me in different forms. The game is not a Roguelike, so things inevitably end when you learn everything about the characters. However, I have no doubt that I will throw myself into Road 96 over and over again to learn everything there is to do with these characters and to hang out with them a little more.