“In such dire circumstances, the little warriors might have lost all hope, but they were the Blood Angels Space Marines, sons of the honorable Sanguinius. Their ancestors fought alongside the Emperor in the darkest days and they would never tarnish this memory”.
– Blood Angel Captain Zorael
With Games Workshop changing its commercial license policy, which it has been tight-lipped for years, the game has been filled for a while to come out of the torn spaceship. In the midst of these, Dawn of War was the shining game in real-time strategy, Mechanicus and Gladius in turn-based strategy, and the 10-year-old Space Marine was in the FPS genre. In their midst, the Inquisitor: who, like Martyr, started badly and recovered, but could not turn anyone but the loyal mass; There were also games such as Eternal Crusade and Eisenhorn: Xenos (which is a very good sci-fi novel), which were expected with high hopes and wiped with tears. A significant part of the rest were turn-based disappointments and “we did it for the phone, but let’s win on the PC” games. Fortunately, the fact that every game with this license is about Space Marines -even Ultramarines- has decreased with the new generation games. Games with different chapters, such as Space Wolf and Blood Raven (though spawned for DoW, but still), came to the fore, but Xenos would like to see it too. After all, there was a time like the Horus Heresy, on which dozens of books were written. The heart will almost have to wait, but thanks to Battlesector, it will be festive with the Blood Angels.
“They are my Space Marines and they will not know what horror is. ” – Emperor
Turn-based strategy Battlesector started with a plus point in my eyes, as it took the Blood Angels chapter and the Zerg-inspired Tyranid race into the center. (There are even a few Sisters of Battle missions.) I should point out from the beginning that the manufacturer aimed directly at the audience that loves the W40K desktop and its novels. It gives you the pros and cons. The game gets as close to the tabletop W40K experience as possible (not counting the painting of the figures): We build your own army, expand it with new units, and drive into the field with the points we have. This makes for a very enjoyable skirmish/hot seat and multiplayer experience. It is valuable to know the map and to be able to form a stable staff here. Scenario mode is not a problem. You can even start one level above if you are a turn-based expert. The script length (~20hrs) is medium sugar. The missions are of the “find that object, protect that citizen, open those doors, clear the leftovers, the National Anthem and the closing” type. Fun but poorly replayable missions. After completing the main task, he also has the map cleaned, which makes people say meeh from time to time. The presentation of the story is weak compared to DoW, ears are looking for exciting dialogues and eyes are looking for pleasant cinematics. Artificial intelligence is not very bright, but it offers a virtual tabletop experience with a knowledgeable competitor (hotseat, multiplayer). We start at the edges of a large map by selecting units based on the score measure selected in Multi mode.
As I mentioned, the producers aimed to actively follow the W40K lore while designing the game. We are expected to be familiar with names like Indomitus Crusade or Guilliman to catch some details. The heroes in the story frequently mention these names. Natural, unsophisticated gamers turn to sea bass. (For this, I have prepared a brief word for you. ) Hero units do not level up, but skill trees can be opened with the points earned as you complete the missions.
“Be bloody, bold and determined” – Blood Angels 10th Squadron
The value that determines the intensity of action in the game is called momentum, and how it is earned differs according to the race and class played. For example, the Blood Angels suffer from a genetic inheritance called Red Thirst. In this damn game, it takes place as gaining momentum as you hit the enemy. The madness of Blood Angel doesn’t end there: When this crazy chapter gets mad, they enter Black Rage, paint their armor black and die under the name of Death Company. As Sisters take damage (somewhat sadomasochism), the Tyranid gains momentum when their synaptic leader is in range. When the momentum reaches 100, additional movement points or the ability to get stronger (Surge) occur. With the Overwatch mode, you are alert to attacks from the selected region. Attacking from above or below determines the success rate of the attacked enemy, range and angle of fire. The shield feature mostly works, sometimes it can get silly. You form an army from the units you choose without going to the task, according to the limited points you have; Even if you carry more to the front, you cannot drive more than your score.
“Welcome Melek, you brought joy” – Candan Erçetin
Battlesector’s voiceover and music are successful in giving the W40K vibe. It’s natural, not a Dawn of War 1-2 level though. The graphics give a highly developed Dawn of War 2 feel. I just wish the terrain was of the damageable type. The smell of blood, smoke, gunpowder (okay, no), the corpses piling up make a gruesome battlefield come alive.
The manufacturer explains their one-year plans in the teaser image as new sides, maps, tournaments, optimization and console releases. Orc, Chaos SM (Death Guard judging by the timeline), and a few more chapters will likely be added, though the order will probably change. Because DLC is a breadbasket. As a final word, Black Labs, which gained respect with Battlestar Galactica: Deadlock, is also doing a good job with Battlesector. In its current form, the game is promising, entertaining, affordable for Turkey; but it’s a game with flaws. If you are not a fan of W40K, you can subtract half from the score I gave, and if you are a fan of W40K, you can add half a point.
SMALL W40K: BATTLESECTOR DICTIONARY
Let’s go from general to specific for those new to the W40K. There are tens of novels and Fandom pages about the following titles and titles I haven’t mentioned, and there are 6060 pages from the very beginning to the last detail. Those who will read W40K for the first time can start with the first three novels of Horus Heresy, which tells the events of the year 30K. Those who want to get to know Space Marines can read the Omnibus series of the famous Chapters. In the middle of the series, there are novels that are respected in the science fiction genre, such as Horus Rising and Eisenhorn. The purpose of the following recipes is that you don’t get lost in the middle of some phrases while playing Battlesector.